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Redi No canx Oct 28, 2007
Keep in mind that when you use Decoy, you *have* to move an opponent's card. Unlike other abilities, you don't have the option to cancel or pass.
Salelann Ridiculously awesome Oct 22, 2007
Ever since I got my very first one of these cards, I have at minimum 2 in my deck at all times. These are especially useful for late in the game, as the user below mentioned to win the game by moving a single card out your route to victory.
Malcolm Lots to love about Decoy Oct 7, 2007
This card is a very cost effective way to both complete quests and move the opponent's creatures around. Very useful to make a hole for easy questing or to consolidate the enemy in preparation for Area of Effect damage (eg. deal 1 damage to all creatures at a quest). You are forced to move an opposing unit as part of this cards text, which can sometimes turn out to be a negative consequence.
Arge Wins Games Oct 3, 2007
This card has won so many games for me. Many people place a single unit at a quest and think they are safe. By moving that unit and allowing your units to attack the safe avatar you can inflict massive damage.