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Top 10 Android Uncommon Cards

The Androids have a great pool of uncommon cards to choose from. The mono entropy and cyber cards should probably make up at least half of the uncommons included in an Android deck. Because there are so many good cards to choose from, I separated the list into top ten mono tech cards and the top ten purely Droid cards.

Mono Entropy and Cyber

  1. 10. Space Debris
    • This is a great card for doing damage from afar. Normally it would be ranked higher but Gamma Ray Burst and Wildcat Strike edge it out because they do a little extra and they are common.
  2. 9. Anarchistic Society
    • This card sees very little action but it really is a powerful card. -1 production at an enemy industrial does not seem like much but because it is a population specialty it will block cards like Metropolis making it a double whammy.
  3. 8. Smart Bomb
    • This suicide ship does not do a terrible amount of damage but its still a great deterrent especially with an Anti Matter bomb on it.
  4. 7. Perimeter Observation Post
    • This is a great card for keeping influence at a friendly planet. Its offensive and defensive capabilities are pretty decent too.
  5. 6. Warmonger
    • This card is a two edged sword. You can deny your opponent influence during peace times or give you own persona an extra boost during war.
  6. 5. Proton Cannon
    • Still pound for pound the best weapon booster in the game. The only reason its not ranked higher is because of the hull requirements. Not that big of a deal with all the hull boosters available to the Droids.
  7. 4. Xenite Missile
    • One of the best surprise offensive weapons boosters to date. It can really help incapacitate an enemy fleet. Awesome deterrent too, your opponent will think twice before attacking you when Xenite is deployed.
  8. 3. Irradiation
    • Irradiation is so good because it does not have a targeting restriction. It can destroy ships faster than you realize.
  9. 2. Ularium Plating
    • While Proton Cannon is pound for pound the best weapons booster, Ularium Plating is the best hull buff. Its hard to destroy a ship with +30 hull and it is a must when you plan on using Death Rays.
  10. 1. Engine Upgrade
    • Mobility is a key factor in Star Chamber and Engine Upgrade is the ultimate jump mod. +3 jump will get even slow moving cruisers to any destination in one turn.

Pure Android

  1. 10. Atmospheric Ravager
    • One of the latest ships in the Droid arsenal, AR is not very powerful but its an inexpensive Planet Killer. Take one of your opponent's planets, nuke it, then retreat.
  2. 9. Scapegoat
  3. 8. SWARM Launcher
    • By itself, it's a pretty decent missile buff but where it really shines is when its combo'd with Xenite Missile.
  4. 7. Dynamo
    • Dynamo is a quirky little Android vessel. Once it has some counters it can really make a scout fleet nasty. Its major drawback is its slow speed, only 2 jump..
  5. 6. Ardent Executioner
    • Bloody Ardent is an average leader with the cruel ability to kill an enemy cit when she conquers a planet.
  6. 5. Omega Commander
    • This sexy re head one ups Ardent not only in looks but ability. She kills a cit then leaves an influential sergeant to hold the fort down. Too bad that she doesn't have any leadership.
  7. 4. Obliteration Beam
    • O Beam would be number one if it could still destroy at the chamber during peace. It dropped a few spots but is still very powerful considering that the Droids have no problems declaring war.
  8. 3. External Targeting Sensors
    • I might be the only one who really loves this card but getting +1 beam and +6 hull over and over again is just so cool.
  9. 2. Hole in Space
    • Nothing is more scary than an Android Cruiser dropping in out of empty space. I just love the surprise factor of this card and it can really change the course of the game.
  10. 1. Flanking Cruiser
    • Droid players love their ships and Flanking Cruiser is one of the best. It is almost a must for any entropy high deck. Flanking Cruiser doesn't look very powerful until you have a mass of friendly ships that give it +1 cannon each. What makes it special is the fact that it can really take a pounding. This ship should be a capital but I'm glad its not.
Black_Dawn Jun 8, 2007
Just want to add a few:

1) Culture of Fear: Can be better than Iconoclasts for countering destiny decks.

2) Invasion Program: An uncommon version of Ship of Conquest! Nothing gets better than that. Just be sure to play this card in conqueror decks only.

3) Dynamo: I know this was already in, but I wanted to add my take. This is the ultimate scout-fleet booster card. If you play with this, be sure to include an engine mod for it so that it can keep up with your scouts. combos well with External Targeting Sensors and Falcon Escort.