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War: An Android's Best Friend
by AlienProbe
Jun 18, 2007
The Droids are the mightiest military race at the Star Chamber. They can deploy uber ships then stack them with tons of offensive and defensive mods. They fear no one except maybe the splodacious Clave. They have free reign over the galaxy yet they still can succumb to an opponent who has overwhelming influence. Those pesky Human and sprouting Onions can entrench themselves at planets and multiply their influence in a blink of an eye. Mind races use their wimpy Infinity Drives to get close enough so that they can zap your few precious persona. Next thing you know, the mighty Droids have lost culturally, bah! What can be done about this atrocious dilemma? Declare War!
War is the key to ridding yourself of enemy influence. It allows you to bomb your opponent's cits to oblivion. It also allows you to deploy certain cards and use various abilities without getting a destiny penalty. With war you can rule the galaxy using your military and never have to worry about losing the influence battle. Here are some pointers in using war effectively.
First of all you need to decide on how best to declare war. The Androids have so many good options these days it's hard to choose one. So let's review each one so that you can make the best choice.
Now that we know the different ways to declare war, let's talk strategy.
It's not always as simple as just declaring war and then bombing the hell out of your opponent, it can be, but not always. Timing is often the key in declaring war. If you are not using Agents of War, you have to worry about your opponent brokering peace. Most often that is done by winning the Power Play.
With that in mind, you may not want to declare war right before the vote unless you will win that vote or you have and extra copy of the war card in hand. If, for example, you are using Threat of Violence and you only drew one, then it's probably a good idea to wait until after the vote. That usually gives you six turns of bombing goodness.
That leads us to another point. Peace. It is unusual for players to have peace brokering cards in hand but it happens. Therefore you should have multiple copies of war declaration cards and its probably a good idea to hold one of them especially if you are playing the Onions. This is not a problem versus entropy races but then again they can usually benefit from war themselves. Be wary in this situation, it is often not a good idea to declare war if your opponent is say, Android.
To wrap it up, once you choose a method for war declaration, keep a few things in mind. Don't get too crazy with other bombing cards. Most often the bombers that you build will be enough and besides you want to leave room in your deck for mods to turn those bombers into offensive weapons. Also remember your timing. Declaring war too early or too late can make or break the game. Lastly, be aware of your opponent. You may not want to declare war at all depending on your adversary and some may sneek a peace card into their deck. Others races, especially the Hummies, may have lots of heroes for influence and you may need to take care of them some other way.
Remember folks, War is an Androids best friend. Happy bombing!
| Armand | Jul 21, 2007 | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| A fighter from the Planetary Fighter Squadron, once activated for movement, could be sent out alone as another cheap candidate for some prevaricating. Another way to get around the pain of sacrificing a ship to prevaricate would be to make the sacrifice a Logical one. | |||||||||
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